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WoW Classic’s phase 2 will begin on Nov. 12. The announcement came from Game director Ion Hazzikostas at Blizzcon 2019 Friday. As mentioned previously, the next phase will include two world bosses: Kazzak and Azuregos. These two monsters are high-level and have a lot of hit points meaning it’ll require a coordinated raid to buy classic wow gold and take them out. However, since they will be out in the open, the enemy faction can come in to steal the kill or take out players battling the boss.The second phase will also see the return of the PVP honor system, which tracks how many times players kill others within the enemy faction.
Although Classic is planned to launch with Patch 1.12 as a base, content released through Vanilla WoW will be released at a staggered phase, in a content plan of consisting of 6 phases. PvP content released during Classic is also following the 6-phase plan, with each piece of PvP content being released on a specific phase, according to this Blizzard Blue Post:
Here’s what the PvP content looks like mapped to the phases we recently posted about:
Phase 1 (WoW Classic Launch)
You can PvP one another in the world, but there is no tracking, and no formal rewards for doing so.
Honor System (including Dishonorable Kills)
PvP Rank Rewards
Alterac Valley (version 1.12)
World PvP objectives in Silithus and Eastern Plaguelands
As we mentioned before, we haven’t yet determined exactly when each of the content phases will occur but we’ll keep you updated as they draw closer.
Classic Honor System
In Classic WoW, the Honor PvP system would serve as a way to compare your efforts in PvP, when compared to every other player in your server.the Honor system will start being tracked during Phase 2. You can accumulate Honorable Kills before Phase 2 starts, but these will not count towards the Honor system until Phase 2 actually starts.
Honorable Kills (HKs) and Contribution Points (CPs)
As you participate in PvP content, be it outdoor PvP or battlegrounds, you will start earning Honorable Kills (which we will be calling HKs). A HK is generally awarded when you, or someone in your group, kills a player of the opposite faction. Players need to be within 10 levels of you (ie. not having their level displayed as gray) to count for a HK.
However, not all HKs have the same value. Every HK comes with a certain amount of Honor Contribution Points (which we will be calling CPs). CPs are measured by how much PvP experience you have, and killing a player with high amounts of CPs will award you more CPs than killing, say, a fresh 60 that never really PvP’d before.
You can see your HKs for your entire character’s existence, HKs for the last week, and your CPs for last week by the Honor tab in your character sheet.
You can also earn CPs by fulfilling objectives in Battlegrounds – like capturing the flag in Warsong Gulch, capturing a base in Arathi Basin, or killing a lieutenant in Alterac Valley.
On the weekly reset, your gathered CPs are used to calculate your rating. Your weekly rating is calculated with an average of your last week’s rating, and your current standing compared to other players on your server.
Your ranking for the week, as well as the number of HKs you’ve accumulated for the week, when summed up with all your HKs before, will determine your current rating for the week. There are 14 total ranks per faction, which will award your character a title, as well as benefits per title.
Rankings and titles are only updated once a week, during the weekly reset. The only exception for this is Dishonorable Kills, explained below, which will affect your rankings immediately.
The Classic Honor System does not work like a straight leveling system, but as a measure of your efforts in PvP when compared to other players on your server. If you consistently play to a certain standing every week, you will not improve week after week – To improve in this system, you need to put in more and more time and get higher standings every single week.
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