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$100.00

Ways for you to Make Onderon with Free 3000M Swtor Credits at swtor2credits.com Aug.5

  • Province: British Columbia
  • Country: Canada
  • Listed: August 1, 2019 8:33 pm
  • Expires: This ad has expired

Description

With the upcoming launch of the ‘Onslaught’ Expansion this September, one of the new planets players will be able to experience is Onderon. With Onderon already having a wealth of Swtor Credits US mythos behind it from Star Wars: Knights of the Old Republic 2, we sat down with our Art Director, Carrie Meade, to pull back the curtain on bringing this iconic planet to SWTOR.What lessons or aspects from the creation of other planets came into play when bringing Onderon to life?

Lots of things! For Onderon we had a wealth of reference to draw from in the Star Wars: The Clone Wars show. We reviewed that and used it to spring-board into our interpretation of the planet. Our concept artists went to work really defining the look and feel of the space as the designers started laying out the gameplay area. Following that we then started to add props to the area in order to bring it to life. We did this by making sure there is a good density of objects that create an interesting view which keep the eyes busy.These techniques are something we really honed when we were building Copero. We made sure we utilized all directions, not just left and right but we wanted the floor/ground and the above areas to be visually rich as well.

For the jungles outside the Onderon cities, we took a look at how the jungles were done on Yavin 4 and utilized some of the lessons there in making the Onderon jungle dense with a good variety of flora, while incorporating other geographical areas like natural cliffs and water features. For the new creatures we mainly took our inspiration from the environment and the creature reference from Star Wars: The Clone Wars, really trying to craft lifeforms that harken to the established creature look and like they would be at home in the jungle biome.

One thing we are doing new on Onderon is we are trying out a more modular approach to our city building – meaning the city is broken up into several sections. This allows for more variety and options, instead of doing fully modeled single structures with limited options. You’ll have to play Onderon and let us know how you think that worked out!
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